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Accepted OP Factions Revamping OP Factions For The Good!!

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YouTubeMemes

Legendary Pika
Joined
Nov 29, 2021
Messages
214
Points
33
Username:
YouTubeMemes

Suggestion:
Revamping OP Factions For The Good!!

Detailed description:
I wanna start off by saying players have loved playing Pika Network OP Factions, but recently the game mode has been falling with a major decreasing of active players. A revamping of the rules will bring a complete fresh start and updated feeling to the realm, and bring new competition to the table, or even bring back the OG's! Currently OP Factions is a skyblock experience, where the rules are set up to make raiding near impossible, and crazy restrictions in place to give factions strikes to remove them from contending for payouts. There are barely two competing ftop factions with a sizeable roster left on this gamemode (Bacardi and Adobo) to compete for f top rewards. The change is due!


Please Consider All Of The Suggested Changes Below!


- 10 Man Unlimited Roster (Factions isn't near the size it used to be, this will give the smaller factions more of a chance!)


- 15c Buffers (With 3 second cannoning 20 chunks is still extremely excessive accounting for the large amounts of players patching, and that fly patching is enabled with infinite obby also included)


- Removal of chimney counters being allowed. (Chimneys are disallowed on every single factions server released in 2022 excluding jartex and pikanetwork. This rule needs to be implemented!)


- One buffer counter per side (Most players especially new ones dont have raiding cannons with large enough floats to be able to remove two buffer counters extremely far apart from eachother. One buffer counter per side is plently to protect a base especially when buffers get 6c of walls and a raid cannon only gets 3c of walls.)


- Make border countering punishable. (All raid cannons need an area to adjust their shots, so a rule is implemented on faction servers to not allow defending factions to use side counters from the border side of the raid cannon.)


- Remove finsters (or limit to 1c of finsters per side of base) This rule is self explanatory. Finsters are extremely tedious and something used very very long ago in factions. It's time to move on past the old 2016 days and hop on the train of banning finsters.


- Require valuable spawners to be placed in areas that are ceggable upon the base being breached at y255. There should be no roofs/rev layers seperating spawners from breaching the base at high Y levels. (Raid cannons are made to shoot from Y: 255-200ish. Valuable spawners shouldn't be able to be hidden at Y levels such as 15. It is ridiculously difficult to raid with rules like this not in place. This will also make raiding more enjoyable and make op factions less like a skyblock server.)


- Introduce Side Timers/Cooldowns (I understand with a large server and large map lengths staff are not going to be active all the time, but this is a very important rule in factions. Once a defending faction shoots a side at a raiding factions raid cannon and a wall is destroyed, the defending faction is now in side timer! Once the raiding faction destroys their side, the defending faction will not be able to shoot another side cannon at the raiding factions cannon for another 5-10minutes. If shot sooner, with appropriate recording proof {raiding factions responsibility to obtain proof}, the defending faction will be subject to strike punishment. This also gives the raiding faction time to gen back their cannon box walls!


- Allow raiding factions 1 Preside outside their cannon box (cannot be rebuilt)


- Allow siding side counter cannons from ANY DIRECTION (including back countering)


- GIVE FACTION LEADERS PROOF OF THEIR STRIKES (How are factions suppose to correctly appeal their strikes without being given proof/context of their strikes? Thiemo has agreed with me on this one via discord)


- Once a raiding faction breaches a defending factions buffer counter, the defending faction can NOT use gens to fix their buffer counter while in raid timer!


- Allow side cannons to only be shot from the SIDE of a raid cannon, not including the FRONT of a raid cannon. A raiding cannons front buffer should be only to protect from the defending factions buffer counter!


- Add a new feature called /f warns! (This will put a stop to strike wars and allow factions to be warned over simple things such as 1c of claims to big. Currently on pika you can not play the entire 5 weeks of the map without being disqualified by the insanely strict rules that follow strikes! This is why pika op factions is dying out and not enjoyable as other maps.
- Allow Factions to claim multiple raid claims at a time. (Allows factions to set up on multiple bases throughout the worlds)
-Allow Factions To have 1 raid claim/raid cannon PER SIDE of a base. (Example: If faction A has a corner, faction B should be allowed to claim 1 raid claim on the north buffer, and 1 raid claim on the east buffer. **1 raid claim per side of defending factions base**

- FLYBOOSTING IS NOT CHEATS! Allow players to use a maximum of 2x flyboost! Without any sort of flyboost, it takes over a minute to print a cannons pillar from y1 to y255! The players who are currently banned for flyboosting should have to create an appeal ticket themselves to recieve an unban, so staff don't have to waste their time searching for banned players.

Reason(s):
Please take it into your DEEPEST considerations to include these or as many of these as possible! Pika really really needs this revamp and the players have been looking forward to it for YEARS!


Thank you Pika Network Staff!


Sincerely,
YouTubeMemes

Example(s)
 
Last edited:

Kyrence

Pika Lover
Joined
Apr 5, 2017
Messages
75
Points
8
+1 as a player who's been playing competitive factions more compared to pika , these rules are crucial to keeping the server active
 

Rizzx

Legendary Pika
Joined
Oct 27, 2021
Messages
238
Points
23
I am a player who has played a mix between competivive factions and pika-network opfactions for a decent amount of time. I personally would love to see all these rules implemented and changed not for myself or my faction but for every faction and the better of pika-network.
 

Hamsty

Epic Pika
Joined
Oct 6, 2019
Messages
105
Points
18
Why you tryna compare pika and other servers. Pika is cracked and has far less players playing factions compared to the other modes. It’s a dead game mode. You have the same people playing factions over and over again. The same people wanting something different. If you want to make op facs enjoyable then make it less pay to win then how it already is. Giving the little faction jits a chance to compete instead of having the same speds with gkits and shi. Dead eco and boring comp. Sht just lame but +1 cause I don’t play this sht
 

Kyrence

Pika Lover
Joined
Apr 5, 2017
Messages
75
Points
8
Why you tryna compare pika and other servers. Pika is cracked and has far less players playing factions compared to the other modes. It’s a dead game mode. You have the same people playing factions over and over again. The same people wanting something different. If you want to make op facs enjoyable then make it less pay to win then how it already is. Giving the little faction jits a chance to compete instead of having the same speds with gkits and shi. Dead eco and boring comp. Sht just lame but +1 cause I don’t play this sht
fair opinion , but Pika opfacs actually has more players then most active comp servers
 

soh174

Member
Joined
Aug 8, 2022
Messages
12
Points
1
Pika network OPFactions will be way more active if u add this suggestions
 

CPT_ARCHER

Veteran
Joined
Dec 8, 2016
Messages
4,354
Points
103
+1 I agree fully with this suggestion and give it my approval!
 

Yxayy

Legendary Pika
Joined
Oct 30, 2020
Messages
345
Points
33
1+ 1+ I love this suggestion
 

Tyrants

Banned
Joined
Jan 21, 2022
Messages
157
Points
28
- Introduce Side Timers/Cooldowns (I understand with a large server and large map lengths staff are not going to be active all the time, but this is a very important rule in factions. Once a defending faction shoots a side at a raiding factions raid cannon and a wall is destroyed, the defending faction is now in side timer! Once the raiding faction destroys their side, the defending faction will not be able to shoot another side cannon at the raiding factions cannon for another 5-10minutes. If shot sooner, with appropriate recording proof {raiding factions responsibility to obtain proof}, the defending faction will be subject to strike punishment. This also gives the raiding faction time to gen back their cannon box walls!
Staff is too bad to handle something like this consistently
 
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