Learn how to join our server and start playing in 60 seconds!
Play Now

Helpful OP Lifesteal Guide

Status
Not open for further replies.

TOX_THUNDER

Staff Member
Moderator
Joined
Dec 12, 2022
Messages
2,577
Points
88
OP Lifesteal Guide

OP Lifesteal is a gamemode based on normal survival. You gain resources, make amour and build bases. The thing that makes OP Lifesteal stand out is that there is no claims so your base will not be protected from griefers. The main idea of this gamemode is that you gain hearts from each kill and lose hearts every death. If you lose all your hearts, you will be temporary death-banned from OP Lifesteal.

Suggested version: 1.20.1

Note: illegal trapping methods(tp-trapping) and scamming is allowed in lifesteal and OP Lifesteal.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------






Commands

List of commands that can be used by any player

Basic commands:
  • /spawn - Teleports you to spawn
  • /tps - This shows you the server's TPS (lower TPS = more lag)
  • /trash - Opens a menu for you to permanently and irreversibly destroy your (useless) items
  • /disposal - Opens a menu for you to permanently and irreversibly destroy your (useless) items
  • /level - Check your current level as well as next level's requirement(s) and reward(s)
  • /playtime - Check your playtime
  • /playtimerewards - Opens the GUI where you can collect rewards based on your playtime
  • /goldshop - Check gold shop
  • /ignore <player> - Ignore player's messages
  • /msg <player> <message> - Send a private message to a player
  • /r <message> - Reply to your recent messager
  • /msgtoggle - Toggle receiving private messages
  • /pv [number] - Opens player's vault
  • /skills - Opens a GUI where a player can unlock different abilities using rubies and money
  • /wild - Teleports you to a random location in the wild
  • /rtp - Teleports you to a random location in the wild
Teams:

Teams can be made by any player. The benefit of having a team is that you cant accidentally hurt your team members while fighting.

Note: Making inappropriate team names will result in a punishment.

Team commands :

  • /teams help <page number> - Lists all teams commands
  • /team info <team> - Get information about a team
  • /team list [page] - Check list of teams created
  • /team top - Opens a GUI which shows the teams at the top
  • /team leave - Leave your current team
  • /team bank - Check team's bank. Shows the amount of money, exp and rubies
  • /team level - Opens team levels GUI
  • /team reject <team> - Reject team's invitation
  • /team vault - Opens team vault GUI ( Unlocked by upgrading your team level)
  • /teams create <name> - Creates a team
  • /team kick <player> - Kick a player from team
  • /team perms - Configure team permissions
  • /team desc <description> - Set team's description
  • /team chat [mode] - Change chat mode. Makes it so that you messages will be only shown to your team members.
  • /team join <team> - Join someone's team
  • /team promote <player> - Promote a player in your team (available positions are Mod, Admin and Co-Owner)
  • /team demote <player> - Demote a player in your team
  • /team invite <player> - Invite a player to team
  • /team makeleader <player> - Make someone a leader of your team
  • /team disband - Disband a team (Will remove the team permanently and all its team levels)
Team Level Rewards :

When creating a team, you can level up your team using rubies, money and exp. You first have to store the needed money, rubies and exp in the /team bank. Then you use /team level and upgrade your team. These upgrades allow you to get team tags, money boosts and much more.

Level 1
This level is unlocked by default.
  • 7 Member Slots
  • No Team Vault
  • Gray Tag Color
Level 2
  • 7 Member Slots
  • No Team Vault
  • Gray Tag Color
  • 5% chance to give nearby teammate regeneration 3 for 2 seconds when attacked
Level 3
  • 8 Member Slots
  • Gray Tag Color
  • 1 Team Vault Row
Level 4
  • 8 Member Slots
  • White Tag Color
  • 1 Team Vault Row
  • Experience gained from mobs will be increased by 0.5%
Level 5
  • 9 Member Slots
  • White Tag Color
  • 1 Team Vault Row
  • The ability to teleport teammates to yourself will be faster. (- 2 seconds)
Level 6
  • 9 Member Slots
  • White Tag Color
  • 1 Team Vault Row
  • Experience gained from mobs will be increased by 2.5%
Level 7
  • 10 Member Slots
  • Aqua Tag Color
  • 2 Team Vault Rows
Level 8
  • 10 Member Slots
  • Aqua Tag Color
  • 2 Team Vault Rows
  • +8.5% chance to give nearby teammate regeneration 3 for 2 seconds when attacked
Level 9
  • 10 Member Slots
  • Aqua Tag Color
  • 2 Team Vault Rows
  • Allows team owners to create a team slogan. (/team slogan) This will be displayed when the team wins the event or when a player uses the /team info command
Level 10
  • 11 Member Slots
  • Light Green Tag Color
  • 2 Team Vault Rows
  • The ability to teleport teammates to yourself will be faster. (- 3 seconds)
Level 11
  • 11 Member Slots
  • Light Green Tag Color
  • 2 Team Vault Rows
  • Everything in the /shop will be sold for 0.5% more for all players on the team
Level 12
  • 12 Member Slots
  • Gold Tag Color
  • 3 Team Vault Rows
Level 13
  • 11 Member Slots
  • Light Green Tag Color
  • 2 Team Vault Rows
  • Experience gained from mobs will be increased by 3.5%
Level 14
  • 12 Member Slots
  • Gold Tag Color
  • Everything in the /shop will be sold for 1.5% more for all players on the team
  • Give haste to nearby team members when mining blocks
Level 15
  • 12 Member Slots
  • Gold Bold Tag Color
  • 3 Team Vault Rows
  • Everything in the /shop will be sold for 1.5% more for all players on the team


Teleporting commands:

These commands can be used to teleport to players, set homes and find a save spot in the wild.

  • /koth - Opens up a GUI and lists the 4 different koth warps and their coordinates
  • /koth <koth name> - Teleports you to the koth
  • /rtp - Teleports you to a random location somewhere in the world
  • /warps - Returns the list of available warps
  • /warp <warp name> - Teleports you to a warp
  • /homes - Get a list of homes that you've set
  • /sethome <name> - Set a home
  • /home <name> - Teleport to a home that you've previously set
  • /delhome <name> - Delete a previously set home
  • /tpa <player> - Teleport to a player
  • /tpahere <player> - Teleport player to yourself
  • /tpaccept - Accept incoming teleport request
  • /tpadeny - Deny incoming teleport request
  • /tpacancel - Cancel outcoming teleport request
  • /tpatoggle - Toggles incoming teleport requests

Gambling commands

These commands will allow you to gamble your money and exp to either make a profit or lose it all.
  • /coinflip - Opens a coinflip menu
  • /coinflip help - Displays all the coinflip commands
  • /expflip - Opens an expflip menu
  • /expflip help - Displays all the expflip commands

Economy and transactions

These commands will allow you to use in-game money which you can earn from various ways to trade, buy and even sell your items
  • /shop - Opens a virtual shop for you to buy and sell items
  • /ah - Opens the auction house menu where you can buy and sell items
  • /ah sell <amount of money) - Puts your held item in the auction house which people can buy
  • /pay <name of player> <amount of money> - Send other players money
  • /withdrawmoney <amount of money> - Withdraw money into a banknote
  • /withdrawexp <amount of exp> - Withdraw experience into an experience bottle
  • /balance - Get the amount of money you have
  • /exp - Get the amount of experience that you have
  • /gift <player> - Gift player item(s)
  • /trade <player> - Opens a trade menu with another player
  • /maildelivery - Claim gifts sent from other players
  • /boosters - Check or active booster(s)
  • /baltop [page] - Get a list of players with the most money
  • /paylogs - Check your pay logs
  • /withdrawrubies <amount> - Withdraws rubies

Hearts

The main idea of lifesteal and OP Lifesteal is that if you kill someone, you gain an extra heart and the person you killed loses a heart. In OP Lifesteal, you start of with 20 hearts and the heart cap is 40. After you reach 40 hearts, you can Heart Prestige using the command /prestige. This system allows players to gain an extra maximum hearts, as well as additional rewards, at the cost of restarting with a lower amount of hearts upon prestiging. Prestiging also allows you to gain different heart colors. You can Prestige up to 60 hearts( 20 more than the starting cap).

If you don't want to kill players or need extra hearts fast, you can craft hearts using a custom recipe. 4 boss hearts(dropped from killing boses), 4 totems and a netherite sword.

1708482349440.png

Custom Enchantments

These enchantments come in two tiers, Refined enchantments and Arcane enchantments. You can use the command /ce to see the list of enchants.

Refined enchantments
Can be obtained from the enchanting table and /levels.

Swords, Axes, and Bow Enchantments:
Butchering
  • Increase damage against passive mobs by 5%
  • Maximum level 3
Execution
  • Increase damage against Vindicator, Pillager, Evoker, Ravager, and Vex by 10%
  • Maximum level 3
Quelling
  • Increase damage against Piglin, Piglin Brute, and Hoglin by 10%
  • Maximum level 3
Depth Crusher
  • Increase damage against Aquatic Hostiles by 10
Hydro Aspect
  • Increase damage against Enderman, Blaze, and Magma Cube by 5%
  • Maximum level 3
Viper
  • Attacks will have 10% trigger chance to apply Poison II for 5 seconds
Experiences
  • Increase the amount of experience dropped by mobs and players by double
Scavenger
  • Mobs sometimes drop money.
Aerohunts
  • Increase damage against Floating/Flying mobs by 5%
  • Maximum level 3
Minatures Stomper
  • Increase damage against Endermite, Silverfish, and Vex by 5%
  • Maximum level 3

Swords Enchantments:
Bash
  • The first hit will always deal 20% damage to anything, then enter an infinite cooldown
  • Leaving combat for 5 seconds will reset the cooldown of Bash
Uppercut
  • Sword’s Critical Hit will have 10% more damage and knock mobs and players upward.
Devourer
  • Deal 1 Heart less damage to mobs and players, but will heal the player 1 Heart instead
  • 5% trigger chance
  • Maximum level 3, and +2.5% trigger chance per level

Axes Enchantments:
Cleave
  • Like Sweeping Edge, Axe now have AOE. Deal 15% less damage but +2 block increased range
Armor Crunch
  • Axe will now deal 30% less damage, but will reduce the durability of mobs’s and players’s armor by extra 2 more point
Enraged
  • Recieve Mining Fatugue II permanently while holding an Axe, but increase damage by 20%

Bow Enchantments:
Whirlwind
  • Arrow fired become one with the wind, arrow fired will now not affected by gravity, but will have a fixed range of 60 blocks
  • Maximum level 3, +60 block per level
Prowless
  • Arrow fired from bow will now home into mobs and players, with a homing range of 5 block.
Frenzified
  • After hitting a shot with an arrow, recieve Speed I for 5 second
  • Maximum level 3, +2 seconds per level and become Speed II at maximum level
Initiator
  • First arrow shot that hit a mob or player will have +60% damage, then enter infinite cooldown
  • Leaving combat for 7 second will reset cooldown of Initiator
Clusterbomb
  • At max charge, fire 2 more arrows
  • Maximum level 3, and +1 arrow per level

Tools Enchantments:
Moisturized I
  • Tilling farmland will automatically water it.
Molten’s Touch
  • Autosmelt mined ore into smelted variant.
Sprees
  • Tools now have a charging bar, continue using the tools to harverst/mining/foraging to fill up the bar. Once the bar reach its maximum, player will receive Haste III for 30 seconds.

Armor Enchantments:
Reflection
  • Reduce incoming damage by 100% and reflect 20% of the damage back to the mobs or players with a 10% trigger chance
  • Max level 3, +5% damage to Reflection, and +2.5% trigger chance
Blink
  • 10% chance to teleport to a random location that is 30 blocks away from mobs and players who did damage to a player when down to 10 Heart
  • Maximum level 3, +5% trigger chance, and +10 blocks teleportation
Crystalization
  • Reduce damage against End Crystal explosion and Respawn Anchor explosion by 70% while blocking it with a shield
Binding
  • 5% chance for mobs and players who hit the player will receive Slowness X for 2 seconds
Petrify I
  • Mobs and players in 3 blocks radius of the player will receive Slowness II
  • Maximum level 3, and increase blocks radius by 1
Sacrifice
  • Armor will now have 50% less durability, but will add +3 Armor Point
Rejuvenate
  • Every 1 minute, heal the player by 1 Heart

Arcane Enchantments
Arcane Enchantments are powerful kind of enchantments. Only 1 Arcane Enchantment can be added on 1 armor piece, and 2 for a weapon. You can get an Arcane Enchantments by using the command /enchanter. You need to spend 30 levels and a heart to buy a book. Once you get the book and right-click it, it turns into a random Arcane enchant.

Purification
  • Helmet only enchantment
  • All negative effects will no longer work on player
  • -50% armor points decrease
Stormhailer
  • Sword and Axe only enchantment
  • Call down a powerful thunderstrike that deal +20% damage that ignore armor points after hitting mobs or players
Heartstealer
  • Sword only enchantment
  • +2 Heart on player kills instead of 1 Heart
Temposwift
  • Boots only enchantment
  • When down to 30% health, the player will receive Speed III for 5 seconds
Explosion
  • Bow only enchantment
  • Arrow fired will have 30% chance to explode on impact
  • Explosion will deal 50% damage
Glacial
  • Crossbow only enchantment
  • 60% chance to freeze mobs and players by slowing them down with Slowness IV for 2 second
Strafe
  • Bow only enchantment
  • Bow charging speed is now 2x faster
Crimson
  • Sword only enchantment
  • Deal extra damage based on missing hearts, up to 30%
Icetide
  • Trident only enchantment
  • Trident now yields Conduit Power while holding
  • 10% chance to apply Slowness III on hit for 3 seconds
Heatwaves
  • Trident only enchantment
  • +20% damage increase
  • Trident now yields permanent Fire Resistance
  • Inflict Burning on mob or player hit for 7 seconds
Repelation
  • Sword only enchantment
  • Right-Click the sword to transfer all the debuff into the sword, next hit will apply all the debuff onto the mob or player for 20 seconds
  • 5 minutes cooldown
Meltdown
  • Axe only enchantment
  • Axe’s Critical Hit will have 10% chance to cause explosion that deal 50% damage on everything and also self damage the user
Overloaded
  • Crossbow only enchantment
  • 5% chance to fire a overloaded rocket fuse that deal 150% damage to everything and also self damage the user
Immovable
  • Boots only enchantment
  • Immune to every knockback in the game and fall damage
Militia
  • Axe only enchantment
  • 0.5% chance to drop the item of a mob or player is holding
Disarmor
  • 0.5% chance to disarmor 1 of the armor piece of a mob or player
Lifebloom
  • Chestplate only enchantment
  • When health is lower than 10 Heart, recieve Regeneration VI and Resistance V for 3 seconds


Special Sets

There are 4 special sets, each being able to be obtained from the blacksmith. To get these sets, you need 125 of a enchanted mineral( diamond, quarts, etc). These ores can be found from koths and envoys. Envoys are special events that happen at random. There will be an announcement in chat and chests will be all over the warzone.

Battle Monk
Costs 125 enchanted Gold
- Deal 20% more damage to enemies
- Immune to hunger
- Immune to fall damage

Viking
Costs 125 Enchanted Copper
- Gain permanent Slowness 2
- Gain permanent Strength 1
- Obtain Skull from your victims

Tarzan
Costs 125 Enchanted Emerald
- Immune to Poison
- Gain permanent Speed 3
- Boost your experience by 1.5x
- Boost the loot from custom crops by 2.0x

Phantom
Costs 125 Enchanted Diamond
- Immune to Slowness
- 7.5% chance to Lifesteal the damage you dealt
- Boosts your skills experience by 1.5x
- 10% chance to receive Regeneration 4 on low health

Desert Prowler
Costs 125 enchanted quartz
- Immune to fire damage
- Boosts your money by 1.05x
- Gain permanent Resistance 1

Hunter
Costs 125 enchanted redstone
- Deal 80% more damage with a bow or crossbow
- 10% chance to gain Speed 4 on low health


Pets

Pets are items that you can right click to use. Pets can be found from crates but mainly from /zookeeper. The zookeeper will sell a different pet every friday and it costs 1000 of any mineral such as coal, diamonds and emeralds. Once you buy the pet egg from the zookeeper, you have a chance to get a common, rare or legendary version of the pet.


🐄 Cow🦆 Duck🦏 Rhino🐪 Camel🐻 Bear
Common Cow Pet
  • When activated, player will receive 5 second Saturation and +2.5 seconds for each 5 levels
Common Duck Pet
  • When activated, boost all the player income by x1.2 for 10 minutes. Each 5 level will add +1 minutes to the boost
Common Rhino Pet
  • When activated, all enemy and mob that is 5 blocks within you will be knockback 5 blocks away, as well as apply Slowness IV for 1 seconds. Each 5 level will add +1 blocks to knockback
Common Camel Pet
  • When activated, boost the player earned experience by x1.5 for 5 minutes. Each 5 level will add +1 minute to the boost
Common Bear Pet
  • When activated, player will receive +2 Absorption Heart for 1 minute, each level will add +1 Absorption Heart for each 5 levels. Maximum +6 Absorption Heart
Epic Cow Pet
  • When activated, player will receive 7.5 seconds Saturation and +2.5 seconds for each 5 levels
  • When activated, player will heal +2 Hearts immediately
Epic Duck Pet
  • When activated, boost all the player income by x1.4 for 10 minutes. Each 5 level will add +1 minutes to the boost
  • When activated, selling an item in /shop will have 5% chance to boost the income by x2 for 10 minutes
Epic Rhino Pet
  • When activated, all enemy and mob that is 5 blocks within you will be knockback 6 blocks away, as well as apply Slowness IV for 1 seconds. Each 5 level will add +1 blocks to knockback
  • When activated, player will receive Resistance III for 5 seconds
Epic Camel Pet
  • When activated, boost the player earned experience by x1.5 for 10 minutes. Each 5 level will add +1 minute to the boost
  • When activated, all mob slain will have a 10% chance to triple the dropped loot
Epic Bear Pet
  • When activated, player will receive +2 Absorption Heart for 2 minute, each level will add +1 Absorption Heart for each 5 levels. Maximum +6 Absorption Heart
  • When activated, player will receive Regeneration II for 10 seconds
Legendary Cow Pet
  • When activated, player will receive 10 seconds Saturation and +2.5 seconds for each 5 levels
  • When activated, player will heal +4 Hearts immediately
  • When activated, player will receive Speed III for 10 seconds
Legendary Duck Pet
  • When activated, boost all the player income by x1.6 for 10 minutes. Each 5 level will add +1 minutes to the boost
  • When activated, selling an item in /shop will have 7.5% chance to boost the income by x2 for 10 minutes
  • When activated, farming crops will now have a 5% chance to grow a plant to its fullest state
Legendary Rhino Pet
  • When activated, all enemy and mob that is 5 blocks within you will be knockback 7 blocks away, as well as apply Slowness IV for 1 seconds. Each 5 level will add +1 blocks to knockback
  • When activated, player will receive Resistance III for 10 seconds
  • When activated, player will receive Strength I for 20 seconds when health is lower than 10 Hearts
Legendary Camel Pet
  • When activated, boost the player earned experience by x2 for 10 minutes. Each 5 level will add +1 minute to the boost
  • When activated, all mob slain will have a 15% chance to triple the dropped loot
  • When activated, all mob slain will have a 1% chance to drop 2-5 Rubies
Legendary Bear Pet
  • When activated, player will receive +2 Absorption Heart for 3 minute, each level will add +1 Absorption Heart for each 5 levels. Maximum +6 Absorption Heart
  • When activated, player will receive Regeneration II for 15 seconds
  • When activated, the next 10 seconds Critical Hit will now deal half the damage but will heal you for that amount instead.
🔨 Mole Pet🪓 Beaver Pet🥛 Cauldron Pet🍀 Lucky Pet
Common Mole Pet

  • When activated, have a 5% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
Epic Mole Pet

  • When activated, have a 10% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
  • When activated, have a 10% chance triple the product of mined ores
Legendary Mole Pet

  • When activated, have a 15% chance to find other valuable items from mining ores and digging sands. Each 5 level will add +1% chance to the boost
  • When activated, have a 15% chance triple the product of mined ores
  • When activated, receive Haste III for 30 seconds.
Common Beaver Pet

  • When activated, chopping wood log will have a 5% chance to double the drop. Each 5 level will add +1% chance to the boost
Epic Beaver Pet

  • When activated, chopping wood log will have a 10% chance to double the drop. Each 5 level will add +1% chance to the boost
  • When activated, chopping wood log will have a 10% chance to find Emerald and Emerald Block
Legendary Beaver Pet

  • When activated, chopping wood log will have a 15% chance to double the drop. Each 5 level will add +1% chance to the boost
  • When activated, chopping wood log will have a 15% chance to find Emerald and Emerald Block
  • When activated, receive Haste III for 30 seconds
Common Cauldron Pet

  • When activated, the next potion consumed will have its duration +20 seconds. Each 5 level will add +5 seconds to the next potion consumed
Epic Cauldron Pet

  • When activated, the next potion consumed will have its duration +30 seconds. Each 5 level will add +5 seconds to the next potion consumed
  • When activated, the next potion consumed will have a 10% chance to give a random positive potion effect for 20 seconds
Legendary Cauldron Pet

  • When activated, the next potion consumed will have its duration +40 seconds. Each 5 level will add +5 seconds to the next potion consumed
  • When activated, the next potion consumed will have a 15% chance to give a random positive potion effect for 20 seconds
  • When activated, the next potion consumed will always give the player +3 Absorption Heart for 1 minute
Common Lucky Pet

  • When activated, there will be a 1% chance to reroll your crate reward when opening a Crate or Lootbox. Each 5 level will add +0.25% to the reroll = Max +5%
Epic Lucky Pet

  • When activated, there will be a 2% chance to reroll the player reward when opening a Crate or Lootbox. Each 5 level will add +0.35% to the reroll = Max +7.5%
  • When activated, 1.5% chance to double the player reward when opening a Crate or Lootbox
Legendary Lucky Pet

  • When activated, there will be a 3% chance to reroll the player reward when opening a Crate or Lootbox. Each 5 level will add +0.5% to the reroll = Max +10%
  • When activated, 2.5% chance to double the player reward when opening a Crate or Lootbox
  • When activated, 1% chance to give a additional reward for opening Crate or Lootbox


Skills

There are 10 different skills and each can level up to a max of 100. These skills can give you special abilities which make you more powerful. You can also find your skill progression using /skills.

LumberjackMinerFarmingSwordsAxes
Ability I - Lumbering Looting
  • A small 1.5% chance to double the drop of logs when cutting down a log. Chances will increase by +1.5% base on the ability level.
  • Maximum level 3.
Ability II - Bulk Harvesting
  • Bulk harvesting logs in bulk for 3 seconds, activate it by pressing Shift + Right Click whilst holding an Axe.
  • Cooldown of 5 seconds.
Ability III - Fortune Foraging
  • A small 0.5% chance to drop random valuable items, such as ingots, golden apple,s and exp bottles etc. Chances will increase by +0.5% based on ability level.
Ability IV - Replantation
  • When there is a tree sapling in your inventory, press Sneak at a location to plant down the tree sapling automatically and consume 3 Bone Meal to fully grow the tree sapling, if there is no Bone Meal in the inventory then the skill won’t consume Bone Meal to grow the tree sapling.
Ability I - Dwarf's Blessing
  • A small 1.5% chance to double the drop of the ores mined. Chances will increase by +1.15% base on ability level.
  • Maximum level 5.
Ability II - Mass Mining
  • Breaks ores in a 3x3 area in front of you instantly for 30 seconds, activate it by pressing Shift + Right Click whilst holding a Pickaxe.
  • Cooldown of 300 seconds.
Ability III - Excavation Magic
  • Right Click the ore selected with a Pickaxe. After mining the selected ore, it respawns the ore instantly and gives the player Haste I and a chance to double the drop of the ore for 10 seconds.
  • Cooldown of 20 seconds.
Ability IV - Golden Rush
  • Press Sneak to get Haste III for 20 seconds.
  • Cooldown of 300 seconds.
Ability V - Molten Smelter
  • Press Jump + Sneak to toggle Molten Smelter, in this state mining ore with a pickaxe will smelt the ore, works with Fortune Enchantments.
Ability I - Healthy Crops
  • A small 0.5% chance to double the drops of crops you harvest. Each upgrade will add +0.5% chance to the ability.
  • Maximum 10 level.
Ability II - Plowing Rake
  • Automatically farms any crops in a 3 blocks radius for 5 seconds, activate it by pressing Shift + Right Click whilst holding a Hoe. Area plowed by hoe is also increased in a 3 block radius but at the cost of tool durability.
Ability III - Prosperous Farming
  • Automatically replants the crops and water them.
Ability I - Concussion Strikes
  • Right Click your Sword to turn your next hit into an AOE hit. The AOE damage will have lower damage but will apply Slowness II for 3 seconds as a special effect to it. Each upgrade will add 1 seconds to Slowness II and reduce cooldown duration by 2 seconds.
  • Cooldown of 120 seconds.
  • Maximum level 3.
Ability II - Counter Attack
  • When blocking your shield, you have a 10% chance to reflect 30% of the damage taken back to the player.
Ability III - Corrosion/Bleeding
  • Have a small 2.5% chance to apply Corrosion/Bleeding on other player by hitting them with a sword, this will cause damage overtime for 5 second. Each upgrade will add 1 seconds and +2.5% chance to the ability. Ability will not stack.
  • Maximum level 5.
Ability IV - Titan's Protection
  • Press Sneak to increase your Knockback Resistance, and lower incoming damage by 7% for 15 seconds.
  • Cooldown of 300 seconds.
Ability V - Repulsor Blocking
  • Press Sneak while blocking your shield, player who hit your shield in this state will be knocked back 20 blocks away and apply Slowness V for 3 seconds.
  • Cooldown 300 seconds.
Ability I - Heavenfall Slam
  • Right Click your Axe to turns your next hit into an AOE hit. The AOE damage will have lower damage but will launch nearby player into the air and cause them fall damage.
  • Cooldown of 120 seconds.
Ability II - Resistance Cleaving
  • Critical hits will now have a small 5% chance to give you Resistance II for 3 seconds. Each upgrade will add +2.5% chance to the ability and increase the duration of Resistance II by 1 seconds.
  • Maximum level 3.
Ability III - Reinforced
  • Axe damage will be increase by 1.
Ability IV - Armor Crunch
  • Heavily impact and reduce other player armor durability, reducing other player armor durability by x3 for 10 seconds on every 30th Axe Critical Hit.
Ability V - Overwhelming Strike
  • Press Jump + Sneak with an axe to activate ability, when an axe critical hit was landed on a player, the player will receive Slowness III and Weakness II for 5 seconds.
  • Cooldown 420 seconds.
ArcheryBankerAlchemyAnglerSlayer
Ability I - Infusion Arrows
  • Press Sneak to activate ability, during this 10 second duration all arrows fired from the Bow will transform into random harmful tipped arrows. Each upgrade will increase the tier of the tipped arrows by 1.
  • Cooldown of 30 seconds.
  • Maximum level 3.
Ability II - Multishot
  • When the Bow was fully charged, fire extra 2 arrow with 30% lower damage.
Ability III - Flashing Bolts
  • Crossbow will now have a small 7% chance to fire a explosive firework rocket that will apply Blindness III and Glowing for 3 seconds. Each upgrade will add 3% chance to the ability and increase the duration of Blindness III and Glowing by 1 seconds.
  • Maximum level 3.
Ability IV - Overloaded Fuse
  • Press Sneak to activate Ability, In this state Crossbow will fire a overloaded firework rocket, dealing 7 heart of damage and ignore armor points, the explosions will leave the ground a pit of fire. You will only have one try.
  • Cooldown 450 seconds.
Ability V - Scattershot
  • When the Bow was fully charged, there will be a 5% chance that the arrow fired will scatter upon hit and fired extra 4 arrow in each direction with 30% lower damage.
Ability I - Stonks
  • Items you sell in the /ah have a chance to be multiplied by x1.25. This is chance-based and each level will gain you a 0.25% chance to activate.
  • Maximum level 10.
Ability II - Wheel Of Fortune
  • Opening crate keys and lootboxes will have have a small 0.5% chance to give another copy of it. Each upgrade will add 0.5% chance to the ability.
  • Maximum level 10.
Ability III - Hidden Up On My Sleeve
  • When you won a gamble with a player you will also steal 10% of their balance with a 5% chance.
Ability IV - Scavengers
  • Killing mobs will now have a small 1% chance to drop random amount of money that is limited from 500 coins - 2000 coins. Each upgrade will add 1% chance to the ability.
Ability V - Bounty Hunter
  • Player Head will now have a +10% increase drop rate and also 5% chance to obtain double the player balance when selling their head.
Ability I - Enhanced Alchemy
  • Potion that has been brew out will have extra 10 seconds added into it, making the duration of potion last longer. Each upgrade will add 5 seconds to the ability.
  • Maximum level 5.
Ability II - Fortuitous
  • After finishing a brewing process, potion have a small 0.5% chance to increase it's tier by 1 and also reduce the duration by 30 seconds. Each upgrade add +0.5% chance to the ability.
  • Maximum level 5.
Ability III - Fairy Essence
  • Drinking any potion will receive 1 Absorption Heart, this does not work on Splash Potions. Each upgrade will add 1 Absorption Heart to the ability.
  • Maximum level 3.
Ability IV - Concomitant
  • Harmful Splash Potion will now also apply Blindness II for 3 seconds. Each upgrade will add 1 seconds to ability.
  • Maximum level 3.
Ability V - Plague
  • Harmful Splash Potion will now have it's AOE increase by 10%.
Ability I - Double Hook
  • Fishing now give double drops.
Ability II - Enhanced Baits
  • Permanently decrease the chance of getting junk while fishing.
Ability III - Prosperous Fishing
  • You will now have a small 0.5% chance to able to fish out good items from fishing, Ancient Debris, Golden Apple, Emerald Block etc. Each upgrade add +0.5% chance to the ability.
  • Maximum level 10.
Ability IV - Auto-fish
  • When your fishing bobber caught something, the skill will automatically fish the item out from the water.
Ability V - Luck Of The Atlantis
  • You will now have a small 0.1% chance to able to fish out even more better items, Crate Keys, Lootboxes, Enchanted Books etc. Each upgrade will add +0.1% chance to the ability.
  • Require Prosperous Fishing to be max out to unlock this skill.
  • Remove Prosperous Fishing when unlocking Luck Of The Atlantis
  • Maximum level 5.
Ability I - Advanced Looting
  • A small 1% chance to double the drops of mob you killed. Each upgrade will add 1% chance to the ability.
  • Maximum level 10.
Ability II - Boosted Experience
  • Have a 20% chance to double the EXP and 10% chance to triple the EXP drop by mob you killed.
Ability III - Strengthen Vitalism
  • Mobs damage is reduced by 15%
  • A small 5% chance to dodge mob attacks.
Ability IV - Lifeform Detector
  • Press Sneak with a Compass, apply Glowing to all nearby mobs in a 50x50 blocks range for 60 seconds.
  • Cooldown 420 seconds.
Ability V - Supreme Looting
  • Have a 10% chance to drop rare items and 10% chance to double the drops of mob you killed.
  • Require Advanced Looting to be max out to unlock this skill.

Mob Spawners and Chests

You can purchase these spawners from the /shop and you can place them anywhere you want. With these spawners you will be able to gain experience much easier, making the player levels for killing mobs go faster and on top of that making you even more rich with their own mob drops that can be sold in the shop. Mob chests are also very useful since all the items go directly into the chest when the mob gets killed.

Thank you to MrEpiko(@MrEpiko) for allowing me to use his guide as a reference.
 
Last edited:
Status
Not open for further replies.
Top